Course

Computer vision from the ground up

Images as numbers you can see

  • Intermediate
  • 10 chapters
  • 158 min read

What an image actually is: a grid of pixels with a shape, a range and a channel order. Then the operations that made vision work — convolution by hand, pooling and stride, colour and normalisation, augmentation, classification pipelines, detection boxes, segmentation masks and vision transformers — ending with a convolution layer whose output you can read.

What You'll Learn

  • Read an image’s shape, range and channel order without guessing
  • Convolve an image with a kernel and compute the output size
  • Pool and stride a feature map and explain the receptive field
  • Convert colour spaces and normalise with training statistics
  • Choose augmentations that preserve the label
  • Build a classification pipeline and read its confusion matrix
  • Compute IoU and apply non-maximum suppression to boxes
  • Segment an image and score the mask with per-class IoU
  • Explain patch embeddings, positional encodings and attention in a vision transformer
  • Build a convolution layer and trace its output shape and parameter count

Prerequisites

  • Comfortable with Python lists, functions and loops
  • Basic arithmetic: averages, squares and square roots
  • No vision library is needed — every example is plain Python

Vocabulary

The terms the chapters assume, in plain words.

anchor
A reference box of a fixed size and shape that a detector adjusts to fit an object.
augmentation
Random changes to training images that keep the correct answer intact, such as crops, flips and brightness shifts.
bounding box
Four numbers marking an object’s edges, either as two corners or as a centre, width and height.
channel
One grid of values per colour or per learned pattern; an RGB image has three such grids.
convolution
Sliding a small grid of weights across an image, multiplying and summing at each position.
feature map
The grid of responses one kernel produces when slid across an image.
IoU
The overlap area of two boxes divided by the area they cover together; one means identical, zero means no overlap.
kernel
The small grid of weights a convolution slides over an image.
normalisation
Rescaling values to a common range or spread, often using statistics from the training images.
padding
Extra values, usually zeros, added around an image’s border so a sliding window can reach the edge.
pixel
One number in an image grid, giving brightness or colour strength at a single position.
pooling
Summarising each small window of a feature map into one value, such as its maximum or average.
receptive field
The part of the input that can affect one output value.
stride
How far a sliding window moves between positions; larger steps shrink the output.

Course Content

  1. 01
    Pixels and channels

    An image is a grid of numbers with a colour model attached. Almost every vision bug starts with the shape, the range or the channel order.

    Intermediate · 13 min read

    Not started
  2. 02
    Convolution by hand

    A convolution slides a small kernel over an image, multiplying and summing. The kernel is the learned part; the sliding is the architecture.

    Intermediate · 16 min read

    Not started
  3. 03
    Pooling and stride

    Pooling throws away resolution and keeps the strongest response. Stride does the same thing inside the convolution, and the arithmetic is the same.

    Intermediate · 14 min read

    Not started
  4. 04
    Colour and normalisation

    Colour is a coordinate system, and normalisation is a promise about the numbers a network receives. Both are decided before the first layer and both are easy to get wrong.

    Intermediate · 15 min read

    Not started
  5. 05
    Augmentation

    Augmentation is a prior written as transforms: it tells the model which changes do not matter. The label has to survive every transform, or the model learns noise.

    Intermediate · 14 min read

    Not started
  6. 06
    Classification pipelines

    A classifier is a pipeline: data, transform, model, logits, softmax, argmax. The model is one box in it, and the boxes around it decide whether the number means anything.

    Intermediate · 16 min read

    Not started
  7. 07
    Detection and boxes

    A detector answers two questions at once: what is here, and where is it. The where is a box, and every box metric is built from overlap.

    Intermediate · 17 min read

    Not started
  8. 08
    Segmentation

    A segmentation model labels every pixel. The mask, the loss and the metric each have their own failure mode, and the rare class is usually the one that matters.

    Intermediate · 17 min read

    Not started
  9. 09
    Vision transformers

    A vision transformer turns an image into a sequence of patches and lets attention relate them. The patch size, the positional embedding and the data budget decide whether it works.

    Advanced · 18 min read

    Not started
  10. 10
    Capstone: a convolution layer and its output

    A convolution layer is a bank of kernels with a bias, applied over every position and every input channel. Build one and the shapes stop being mysterious.

    Intermediate · 18 min read

    Not started